December 5, 2005
Posted online February 8, 2006
Violent video games desensitize players to
real-world violence
University of Michigan

Kid playing video game |
ANN ARBOR, Mich. — Playing violent video games changes
brain function and desensitizes chronic players to violence, a
new study shows.
"It's already well known that playing violent video
games increases aggressive behavior and decreases helping
behavior," said University of Michigan researcher Brad
Bushman. "But this study is the first to link exposure to
violent video games with a diminished reaction to violent
images."
Forthcoming in the Journal of Experimental Social Psychology,
the study was conducted by Bruce Bartholow, an assistant
professor of psychology at the University of Missouri-Columbia,
Marc Sestir at the University of North Carolina at Chapel Hill,
and Bushman, a U-M professor of psychology and communications
studies and a faculty associate at the U-M Institute for Social
Research (ISR).
"Most of us naturally have a strong aversion to the sight
of blood and gore," Bartholow said. "Surgeons and
soldiers may need to overcome these reactions in order to perform
their duties. But for most people, a diminished reaction to the
effects of violence is not adaptive. It can reduce inhibitions
against aggressive behavior and increase the possibility of
inflicting violence on others."
For the study, the researchers asked 39 male undergraduates
how often they played their five favorite video games, and how
violent the games were. The researchers also assessed
participants' irritability and aggressiveness, asking them
how much they identified with statements like the following:
"I easily fly off the handle with those who don't listen
or understand" and "If somebody hits me, I hit
back."
Next, the researchers outfitted participants with electrode
caps to obtain EEG data, including the average amplitude of a
particular type of brainwave, known as P300, which is believed to
be an indicator of how people evaluate a stimulus, such as a
photograph. After doing so, the researchers showed participants a
series of images. The content of the images was emotionally
neutral (a mushroom, a man riding a bicycle), violent (a man
holding a gun to another man's head) or negative but
nonviolent (a dead dog). While participants viewed the images,
their brain waves were recorded.
After viewing the images, participants were told they were
competing in a reaction time task with another person to see who
could press a button faster following a tone. The slower person
would supposedly receive a blast of noise through a pair of
headphones, with the intensity and duration of the blast
determined before each round by the previous round's winner.
Actually there was no partner, but participants' tendency to
administer long, loud blasts of noise is a widely used, reliable
measure of aggression.
What the researchers found was that participants who routinely
played violent video games responded less to violent images, as
measured by a diminished amplitude of their P300 brainwaves. But
this was not true of their response to other, equally negative,
nonviolent images. The researchers also found that the smaller
the brainwave reaction to violent images, the more likely
participants were to behave aggressively in the reaction time
task by blasting their "partner" with loud, unpleasant
noise.
Along with other recent research, the findings suggest that
chronic exposure to violent video games has lasting harmful
effects on brain function and behavior.